Maya Automation Tools

Here’s a QC generator script I created for Source Engine 1. It streamlines the QC file and its dependencies, making it easier for artists to migrate assets from Maya to Blender and then into Source Filmmaker.

Tool can be found here
https://gist.github.com/Pakmanv/e210a01dd2e082a1ed8a7160b278ddcf

Various rigging and debugging tools were developed to facilitate joint reconstruction and weight transfer. These tools significantly streamlined the process of transferring rigging and skin weights, as well as recompiling and cleaning up the rig.