Maya Automation Tools
Here’s a QC generator script I created for Source Engine 1. It streamlines the QC file and its dependencies, making it easier for artists to migrate assets from Maya to Blender and then into Source Filmmaker.
Tool can be found here
https://gist.github.com/Pakmanv/e210a01dd2e082a1ed8a7160b278ddcf
Various rigging and debugging tools were developed to facilitate joint reconstruction and weight transfer. These tools significantly streamlined the process of transferring rigging and skin weights, as well as recompiling and cleaning up the rig.
You can download the scripts here:
vvjointalignx
https://gist.github.com/Pakmanv/edb98935e0f061a325ae40232419334f
vvobjectcompare
https://gist.github.com/Pakmanv/71547630a7034ab24f78082ee9e1e12d
vvweightweaververt
https://gist.github.com/Pakmanv/aebad983f3ef7ace1ff3143ac416421c
vvweightweaver
https://gist.github.com/Pakmanv/2375d3ceb79b3bb2509e859718c55358