Scratches
Property of Nadia Vurbenova of NV Studio
I contributed to the early development of the Scratches project by creating initial character models and iterating on their designs. My responsibilities encompassed crafting production assets, including props, UV mapping, and blendshapes, to ensure the characters were optimized for animation and real-time rendering. The project is currently in production.
Morph targets, including ARKit shapes for unreal.