NATE

Nickelodeon Animation Studio & credit to all the talents involved

As the Generalist Lead, I played a hands-on role in asset creation, from characters and props to sets, modeling, UVs, and blend shapes. Beyond just providing mockups, I worked closely with the Xentrix team, offering extensive feedback to ensure that each element met our visual standards for the show. This hands-on approach not only influenced the look and feel of the 3D assets but also played a crucial role in establishing a cohesive and visual style for the entire production.   Candice’s was our Lead Look Dev artist www.candicestephenson.com, and Areeba was our Lead/Sup TD.  It was an amazing crew.

Check out these wireframes—they really dive into the complexity of the sets. We’ve poured so much love and detail into them, even if they might go unnoticed most of the time. During reviews, we’re always making adjustments and mockups, but in Season 1, we made sure the sets all fit together somehow. Big thanks to Xentrix for the heavy lifting. Above are all images from Season 1. Additionally, this was one of the best crews I have ever worked with. Special thanks to our CG Supervisor Christina for being so amazing. She was able to provide me with some metrics: 2000 props, 520 characters, and 251 sets that I had fixed or noted.

Set is from season 2 that I had worked on.  Poly count was insane, but we took a video game approach and was able to optimize it.  Roger was a huge help with some set elements and foliage placement.