CURRICULUM VITAE

Vypac Voeur
Los Angeles, CA
+1.562.650.9944
v.vypac@gmail.com

OBJECTIVE

I am seeking a position within a fast-paced environment where I can leverage my expertise in CG.

QUALIFICATION HIGHLIGHTS

– Versatile Generalist with expertise in modeling, texturing, facial setup, rigging, lighting, animation, and compositing, offering a full range of creative and technical skills to deliver high-quality results across all stages of production.
– Strong problem solver and creative thinker.
– Skilled in graphic design for print, digital, and branding projects.
– Skilled in visualization for production and architecture, creating detailed representations of products and designs.
– Proficient in project management and scheduling, ensuring timely delivery of high-quality work.
– Able to coordinate multiple projects simultaneously in high-pressure, time-sensitive environments.

– Competitive achiever with a focus on achieving project goals efficiently.

PROFESSIONAL EXPERIENCE

Contract Data Management
Los Angeles/ Orange County, California
January 2024-Present

– Automating high-volume data management in spreadsheets.
– Implementing a CMS to maintain records and track processes for various clients, including legal.
– Introducing tools to track procedures and reduce overhead.
– Utilizing AI to create macros that streamline processes.
– Migrating documents and designing templates for PDFs, Word, PowerPoint, Excel, Google Sheets, web platforms, and other formats.
– Providing support to staff by formatting documents to ensure consistency, professionalism, and alignment with organizational standards across various file types and platforms.

Freelance CG Artist
Los Angeles, California CG Artist/ Graphic Designer
March 2024-Present

– Contributed to all aspects of the CG pipeline and development for various projects under NDA, including modeling, texturing, animation, tech art, and documentation. Detailed project information is available upon request.
– Designed graphics and layouts for both digital media and print materials.

Nickelodeon Animation Studio
Burbank, California
Supervising Character Artist/CG Generalist Lead
March 2008-Present

– Created models for characters, sets, and environmental assets.
– Supervised working of staff, in addition to evaluating performance and providing training if required.
– Deliver clear and concise written and visual feedback to outsourcing vendors during asset creation, ensuring timely responses to minimize turnaround times and reduce the need for additional polish.
– Drafted comprehensive documentation capturing best practices and facilitating effective communication within the creative process.
– Developed promotional renders and assets using Maya, Cinema 4D, Arnold, and Redshift to support motion graphics, collaborating closely with Nickelodeon’s digital department on various IPs, including Teenage Mutant Ninja Turtles, Rugrats, SpongeBob SquarePants, and Big Nate.
– Developed Python tools to optimize and simplify workflow processes.

Sony Pictures Animation
Culver City, California
CG Modeler II – CG Visual Development
January 2023-August 2023

– Explored and contributed to visual aesthetics under the guidance of the Art Director.
– Worked on modeling, UVs, texturing, XGen, and posing characters for presentation.

Pop Media
Calabasas, California
CG Visual Development
April 2016 – January 2017

– Modeled, UV-mapped, and textured characters based on the concept for the pilot.
– Created poses and provided renders for presentation.

Disney Interactive
Burbank, California
CG Modeler
August 2013 – October 2013

– Modeled, UV-mapped, and textured characters.
– Created promotional Renders using Cinema 4D and Arnold, ensuring dynamic and visually compelling compositions for the graphic team’s marketing and UI elements.

David Dozoretz
Los Angeles, California
CG Artist
February 2012 – May 2012

-Created models, UV-mapped, and performed facial setups for the Zafari pilot using Unreal Engine.
-Contributed to creating and refining blend shapes, improving the quality and versatility of facial expressions and character movements.
-Assisted in establishing modeling standards for assets, ensuring consistency and quality across the production pipeline.

Hasbro
Santa Monica, California
CG Modeler
September 2009-January 2011

– Modeled characters and hero assets for Transformer Prime and GI Joe Renegade.
– Prepared and organized files for the production department, ensuring proper hierarchy and structuring of geometry for rigging and texturing. Utilized V-Ray to create test renders and verify asset quality before final production.
– Created layout proxies to facilitate animation, ensuring accurate blocking and timing for seamless integration into the production pipeline.

Ntricate Solutions
Cerritos, California
Graphic Designer
January 2005-January 2008

– Developed visually compelling designs for print, digital, and branding projects.
– Managed multiple design projects efficiently, meeting deadlines and exceeding client expectations.
– Maintained design integrity by ensuring brand consistency across platforms.

Credits:
“Tak: Power of the Juju” – CG Artist
“The Penguin of Madagascar” – Senior Modeler
“Fanboy” – Modeler
“Kung Fu Panda: Legend of Awesomeness” – Lead Modeler
“Teenage Mutant Ninja Turtles” – Character Supervisor
“Lucky” – Character Supervisor
“Albert” – Character Supervisor
“Wonder Park” – Character Supervisor
“Rugrat” – Lead Character Modeler
“Kamp Koral: SpongeBob’s Under years” – Modeler
“Transformer Prime” – Modeler
“GI Joe Renegades” – Modeler
“Big Nate” – Lead CG Generalist Artist
“Max and the Midknights” – Modeler
“Zafari” – Modeler
“Pudding Toast” – Dev CG Artist
“Hamster Hotel” – Dev CG Artist
“Glitch Tech” – Dev CG Artist
“ZZP” – Dev CG Artist

COMPUTER SKILLS

Technical Skills:

– Architectural and Technical drafting
– Drawing and painting
– Polygon and NURBS modeling
– Sculpting
– UV mapping
– Texturing
– Rigging/blend shapes (facial deformers and setup)
– MASH
– Xgen setup and instancing
– Cloth simulation
– Layout
– Scene assembly
– Lighting

Software Proficiency:

– Adobe Photoshop, Illustrator, After Effects
– Autodesk Maya
– Cinema 4D
– AutoCAD
– VRay
– ZBrush
– TopoGun
– Mudbox
– Marvelous Designer
– Blender
– Keyshot
– SpeedTree
– Substance Painter
– SolidWorks
– Microsoft Office Suite (Word, Excel, Outlook, Teams)
– Google Workspace
– CC and Actorcore
– MetaHuman
– Shotgrid
– Experience with Unreal Engine and Roblox Studio

EDUCATION

– B.F.A in Entertainment Media, California State Fullerton, Fullerton CA (2007)
– Associate of Arts in Art and Design, Cerritos College, Cerritos CA (2005)
– Associate of Arts in Psychology, Cerritos College, Cerritos CA (2005)

References available upon request.

IMDb Profile: https://www.imdb.com/name/nm3907874/
Shorten resume, please see: http://vypac.com/wp-content/uploads/2025/01/VypacVoeur_Resume_Creative.pdf